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Blizzcon 2018 diablo immortal
Blizzcon 2018 diablo immortal





blizzcon 2018 diablo immortal
  1. BLIZZCON 2018 DIABLO IMMORTAL MOVIE
  2. BLIZZCON 2018 DIABLO IMMORTAL PC

There was also backlash when Blizzard announced Diablo for consoles and fans also got upset about Hearthstone in general being a free-to-play mobile game, Adham said, so pushback is nothing new for the company. It was awesome.' Hopefully that word of mouth spreads."īlizzard co-founder Allen Adham told Kotaku that the company expected fans to get upset about Diablo Immortal, but not on the level that eventually came to bear. "But then for the people who play it, if they can go out and say, 'No, no, no, seriously, guys. "I think that's reasonable in today's world, our modern world, to be a little skeptical," he said. "That would be amazing."īeing skeptical is perfectly fair and reasonable, Cheng said, but he still hopes people stay open-minded about Diablo Immortal. "We really believe playing is believing, and we would love it if everyone everywhere gets to try it out and give their honest opinions," he said. Hsu said he hopes people give Diablo Immortal a shot first before judging it. As mentioned, a portion of the fanbase was hoping to see the next big Diablo title instead of a mobile game.

blizzcon 2018 diablo immortal

Some amount of the conversation around Diablo Immortal has been negative. And it's such a rich IP where we can do that, so it was a good choice.

blizzcon 2018 diablo immortal

I play the Seasons, and that is awesome experience, but I would love to try new things, and we would love to share that with everyone. "For me personally, I still play Diablo III. "We love to bring new things to our players," Hsu said.

BLIZZCON 2018 DIABLO IMMORTAL MOVIE

He added that Diablo Immortal is sort of like the movie Star Wars: Rogue One, which exists in the wider Star Wars universe but can still be watched and enjoyed on its own.Īs for Hsu, he said bringing Diablo to mobile is representative of Blizzard's efforts to "try new things" and bring Diablo to more people. "We were looking at this 20 year period in between Diablo II, Lord of Destruction, and Diablo III, and we said, 'All these events happened, so we should take a look at creating a game that explores that space in time,'" Cheng explained. Partnering with NetEase again for Diablo Immortal just made sense, Cheng said.Īnother reason Blizzard is bringing Diablo to mobile is because there are more stories in the universe to tell. And I think when we look at an opportunity to make an awesome mobile game, we want to take it."īlizzard has been working with NetEase for nearly a decade on bringing popular franchises like World of Warcraft, Heroes of the Storm, Overwatch, and another mobile title, Hearthstone, to the Chinese gaming market. We just play games, and a lot of us play mobile games. "And we play a ton of games on all platforms, console, PC. "At the end of the day, at Blizzard, we're gamers," Cheng said.

BLIZZCON 2018 DIABLO IMMORTAL PC

We caught up with Blizzard's Wyatt Cheng (principal game designer) and Joe Hsu (senior game producer) at BlizzCon to talk about the announcement of Diablo Immortal, the reaction to it, and more.Ĭheng started off by explaining that Diablo Immortal is coming to mobile because the franchise is already well represented on console and PC the next area of expansion is the growing mobile market, he said. Now Playing: Diablo Immortal - Google Play Trailer | Blizzcon 2018 By clicking 'enter', you agree to GameSpot's







Blizzcon 2018 diablo immortal